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BxDF material acquisition, representation, and rendering for VR and design.

, , , , and . SIGGRAPH Asia, page 121:1-121:21. ACM, (2019)

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Interaction in Distributed Virtual Environments., , and . Eurographics (Tutorials), page 583-703. Eurographics Association, (2005)A Network Architecture Supporting Consistent Rich Behavior in Collaborative Interactive Applications., , , and . IEEE Trans. Vis. Comput. Graph., 12 (3): 405-416 (2006)BRDF Representation and Acquisition., , , , and . Comput. Graph. Forum, 35 (2): 625-650 (2016)High-resolution relightable buildings from photographs., , , and . SIGGRAPH Talks, page 39. ACM, (2011)Modeling the effects of delayed haptic and visual feedback in a collaborative virtual environment., , and . ACM Trans. Comput. Hum. Interact., 14 (2): 8 (2007)Foreword to the Special Section on the Reality-Virtuality Continuum and its Applications (RVCA)., , , and . Comput. Graph., (2021)Modelling the Effects of Delayed Haptic and Visual Feedback in a Collaborative Virtual Environment, , and . ACM Transactions on Computer Human Interaction (TOCHI), (2007)Towards a Consistent, Tool Independent Virtual Material Appearance., , , and . Material Appearance, page 73-79. Society for Imaging Science and Technology, (2017)Transfer of albedo and local depth variation to photo-textures., , , and . CVMP, page 40-48. ACM, (2012)Perceptually validated analytical BRDFs parameters remapping., , , , , , and . SIGGRAPH Talks, page 17:1-17:2. ACM, (2018)