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An update on the SimulNet educational platform. Towards standards-driven E-learning., , , , , and . IEEE Trans. Educ., 44 (2): 6 (2001)A component model for standardized web-based education., , , , , and . ACM J. Educ. Resour. Comput., 1 (2): 1 (2001)Collection and Processing of Data from Wrist Wearable Devices in Heterogeneous and Multiple-User Scenarios., , and . Sensors, 16 (9): 1538 (2016)Trustworthiness in Sensor Networks A Reputation-Based Method for Weather Stations., and . COINS, page 1-6. IEEE, (2020)A Keyword Recommendation Experiment to Support Information Organization and Folksonomies in Edu-AREA., , , and . Rev. Iberoam. de Tecnol. del Aprendiz., 10 (2): 60-68 (2015)Design of a Flexible and Adaptable LMS Engine in Conformance with PoEML., , and . Int. J. Emerg. Technol. Learn., 4 (S1): 12-17 (2009)A Novel Method to Measure Self-Regulated Learning Based on Social Media., , , and . IEEE Access, (2021)Work-in-Progress - Towards a Virtual Training Environment for Lower Gastrointestinal Endoscopy., , , , and . iLRN, page 1-3. IEEE, (2022)A Gamification Module for BeA Platform., , , and . FIE, page 1-5. IEEE, (2020)Exploring the Synergies between Gamification and Data Collection in Higher Education (Short paper)., , , and . LASI-SPAIN, volume 3238 of CEUR Workshop Proceedings, page 12-17. CEUR-WS.org, (2022)