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Playing with virtual peers: bootstrapping contingent discourse in children with autism.

, and . ICLS (2), page 382-389. International Society of the Learning Sciences, (2008)

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Learning Outcomes From a Student-generated., , , and . GROUP, page 449-452. ACM, (2016)A Panel for Distinctive Computing Curricula: Programs Aligned with Liberal Arts Institutional and Departmental Identity., , , and . SIGCSE (2), page 1541-1542. ACM, (2024)Authorable virtual peers for children with autism.. CHI Extended Abstracts, page 1677-1680. ACM, (2007)Computer Science Topics in First- and Second- Year Seminar Courses., , , , , , and . SIGCSE, page 643-644. ACM, (2017)Computer Science Curriculum Guidelines: A New Liberal Arts Perspective., , , , , , , , and . SIGCSE (1), page 617-623. ACM, (2023)Computer Scientists at the Biology Lab Bench., and . SIGCSE, page 120-125. ACM, (2015)Another decade of IDC research: examining and reflecting on values and ethics., , , , , , , , , and . IDC, page 205-215. ACM, (2020)Storytelling with a virtual peer as an intervention for children with autism.. ACM SIGACCESS Access. Comput., (2006)BIG Science: A Collaborative Framework for Large Scale Research., , , , , and . GROUP, page 285-287. ACM, (2014)Creative Language in a Student-generated Bioorganic Chemistry Wiki Textbook., , and . Creativity & Cognition, page 221-224. ACM, (2015)