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Playing with virtual peers: bootstrapping contingent discourse in children with autism.

, and . ICLS (2), page 382-389. International Society of the Learning Sciences, (2008)

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Accessing Peer Social Interaction: Using Authorable Virtual Peer Technology As a Component of a Group Social Skills Intervention Program, , , , and . ACM Trans. Access. Comput., 6 (1): 2:1--2:29 (December 2014)Leveraging Recurrent Neural Networks for Multimodal Recognition of Social Norm Violation in Dialog., , , and . CoRR, (2016)BEAT: the Behavior Expression Animation Toolkit., , and . SIGGRAPH, page 477-486. ACM, (2001)Cognitive-Inspired Conversational-Strategy Reasoner for Socially-Aware Agents., , and . IJCAI, page 3807-3813. ijcai.org, (2017)Predicting the Temporal and Social Dynamics of Curiosity in Small Group Learning., , and . AIED (1), volume 10947 of Lecture Notes in Computer Science, page 420-435. Springer, (2018)Automatic Recognition of Conversational Strategies in the Service of a Socially-Aware Dialog System., , , and . SIGDIAL Conference, page 381-392. The Association for Computer Linguistics, (2016)A New Theoretical Framework for Curiosity for Learning in Social Contexts., , and . EC-TEL, volume 10474 of Lecture Notes in Computer Science, page 254-269. Springer, (2017)Rudeness and Rapport: Insults and Learning Gains in Peer Tutoring., , , , and . ITS, volume 7315 of Lecture Notes in Computer Science, page 11-21. Springer, (2012)Requirements for an Architecture for Embodied Conversational Characters., , , , , and . Computer Animation and Simulation, page 109-120. Springer, (1999)Knowledge Representation for Generating Locating Gestures in Route Directions., , , and . Spatial Language and Dialogue, volume 3 of Explorations in language and space, Oxford University Press, (2009)