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Comme il Faut: A System for Authoring Playable Social Models., , , , and . AIIDE, The AAAI Press, (2011)Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters., , , , , , , and . AIIDE, AAAI, (2013)Prom Week., , , , , and . AIIDE, AAAI, (2013)Moirai: Enabling Complex Narrative Structure in Simulation-Driven Stories., and . EXAG@AIIDE, volume 3626 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)Prototyping Slice of Life: Social Physics with Symbolically Grounded LLM-based Generative Dialogue., , and . FDG, page 56. ACM, (2024)Encoding Socio-Historical Exegesis as Social Physics Predicates., , and . FDG, page 106:1-106:9. ACM, (2020)Evaluating Play Trace (Dis)similarity Metrics., , , and . AIIDE, AAAI, (2014)A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project., , , , , , , , , and . AIIDE, The AAAI Press, (2011)Bad News: A Game of Death and Communication., , and . CHI Extended Abstracts, page 160-163. ACM, (2016)Prom Week: social physics as gameplay., , , , and . FDG, page 319-321. ACM, (2011)