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Другие публикации лиц с тем же именем

Evaluating AI-Based Games through Retellings., , , и . AIIDE, стр. 45-51. AAAI Press, (2019)Towards General RPG Playing., , , и . AIIDE Workshops, том WS-17 из AAAI Technical Report, AAAI Press, (2017)Gemini: Bidirectional Generation and Analysis of Games via ASP., , , , , и . AIIDE, стр. 123-129. AAAI Press, (2018)A Quantified Analysis of Bad News for Story Sifting Interfaces., , , и . ICIDS, том 13138 из Lecture Notes in Computer Science, стр. 142-156. Springer, (2021)StoryAssembler: an engine for generating dynamic choice-driven narratives., , , , и . FDG, стр. 24:1-24:10. ACM, (2019)Design Considerations for Creating AI-based Gameplay., , и . AIIDE Workshops, том 3217 из CEUR Workshop Proceedings, CEUR-WS.org, (2021)Prom week., , , , , и . FDG, стр. 235-237. ACM, (2012)The Scored Rule Engine: Next-Generation Social Physics., , , , и . FDG, Society for the Advancement of the Science of Digital Games, (2015)The Prom: An Example of Socially-Oriented Gameplay., , , , , и . AIIDE, The AAAI Press, (2010)Pedagogical Challenges in Social Physics Authoring., , и . ICIDS, том 13138 из Lecture Notes in Computer Science, стр. 34-47. Springer, (2021)