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Evaluating AI-Based Games through Retellings., , , and . AIIDE, page 45-51. AAAI Press, (2019)Towards General RPG Playing., , , and . AIIDE Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Gemini: Bidirectional Generation and Analysis of Games via ASP., , , , , and . AIIDE, page 123-129. AAAI Press, (2018)StoryAssembler: an engine for generating dynamic choice-driven narratives., , , , and . FDG, page 24:1-24:10. ACM, (2019)A Quantified Analysis of Bad News for Story Sifting Interfaces., , , and . ICIDS, volume 13138 of Lecture Notes in Computer Science, page 142-156. Springer, (2021)Prom Week: Designing past the game/story dilemma., , , , , and . FDG, page 94-101. Society for the Advancement of the Science of Digital Games, (2013)Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique., , , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Encoding Socio-Historical Exegesis as Social Physics Predicates., , and . FDG, page 106:1-106:9. ACM, (2020)Pedagogical Challenges in Social Physics Authoring., , and . ICIDS, volume 13138 of Lecture Notes in Computer Science, page 34-47. Springer, (2021)Bad News: A Game of Death and Communication., , and . CHI Extended Abstracts, page 160-163. ACM, (2016)