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Effect of Avatar Appearance on Detection Thresholds for Remapped Hand Movements., , and . IEEE Trans. Vis. Comput. Graph., 27 (7): 3182-3197 (2021)Leveraging Tendon Vibration to Extend Pseudo-Haptic Sensations in VR., , , , and . CoRR, (2022)Revisiting the Scheme of Walking-in-Place by Introducing Step-Height Control, Elastic Input and Pseudo-Haptic Feedback., , , and . CoRR, (2022)Modifying an identified position of edged shapes using pseudo-haptic effects., , , and . VRST, page 93-96. ACM, (2012)Editorial: Perspectives on Multisensory Human-Food Interaction., , , , , , and . Frontiers Comput. Sci., (2021)Case Study of AR Field Museum for Activating Local Communities., , , and . HCI (21), volume 10921 of Lecture Notes in Computer Science, page 428-438. Springer, (2018)Handheld Haptic Interface for Rendering Size, Shape, and Stiffness of Virtual Objects., , , and . ISS, page 411-414. ACM, (2018)Do You Feel Like Passing Through Walls?: Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments., , , and . CHI, page 1-14. ACM, (2020)Beat story: life-log system of subjective time using heart beat rate., , , and . SIGGRAPH Posters, page 121. ACM, (2008)Affecting tumbler: affecting our flavor perception with thermal feedback., , , and . Advances in Computer Entertainment, page 19:1-19:10. ACM, (2014)