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Visual Presentation For Sports Skill Lerning in VR., , , , , and . ICAT-EGVE (Posters and Demos), page 23-24. Eurographics Association, (2019)Vehicle-Ride Sensation Sharing for Immersive Remote Collaboration with Vestibular Haptic Chair to reduce VR Sickness., , , and . ICAT-EGVE (Posters and Demos), page 19-20. Eurographics Association, (2019)Editorial: Professional Training in Extended Reality: Challenges and Solutions., , , , , , and . Frontiers Virtual Real., (2021)Live Stereoscopic 3D Image with Constant Capture Direction of 360°Cameras for High-Quality Visual Telepresence., , , , , and . VR, page 431-439. IEEE, (2019)Spatiotemporal Tactile Display with Tangential Force and Normal Skin Vibration Generated by Shaft End-Effectors., , , , , , and . AsiaHaptics, volume 535 of Lecture Notes in Electrical Engineering, page 198-201. Springer, (2018)Experience Simulator for the Digital Museum., , , , , , and . HCI (5), volume 9173 of Lecture Notes in Computer Science, page 436-446. Springer, (2015)Leveraging Tendon Vibration to Extend Pseudo-Haptic Sensations in VR., , , , and . CoRR, (2022)Active Manual Movement Improves Directional Perception of Illusory Force., and . IEEE Trans. Haptics, 9 (4): 465-473 (2016)Lead-me interface for a pulling sensation from hand-held devices., , and . ACM Trans. Appl. Percept., 5 (3): 15:1-15:17 (2008)Concave-Convex Surface Perception by Visuo-vestibular Stimuli for Five-Senses Theater., , and . HCI (13), volume 6773 of Lecture Notes in Computer Science, page 225-233. Springer, (2011)