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Sculpt, Deploy, Repeat: Fast Prototyping of Interactive Physical Objects., and . CoRR, (2017)Discomfort: a New Material for Interaction Design., and . CoRR, (2021)Understanding How Non-Experts Collect and Annotate Activity Data., , , and . UbiComp/ISWC Adjunct, page 1424-1433. ACM, (2018)Formalization and Analysis of a Solution to the PCI 2.1 Bus Transaction Ordering Problem, , , and . Formal Methods in System Design, 16 (1): 93-119 (2000)10.1023/A:1008729625855.Cake Cam: Take Your Photo and Be in it Too., and . MobileHCI, page 12:1-12:9. ACM, (2019)Tangible Interactions with Physicalizations of Personal Experience Data., and . VISIGRAPP (2: HUCAPP), page 186-194. SCITEPRESS, (2020)New Trends in HCI and Sports., , , , , , , , , and 1 other author(s). MobileHCI (Adjunct), page 6:1-6:5. ACM, (2022)Exploring a Modular Approach to Redesigning Interfaces for Physical Interactive Devices., , , , and . TEI, page 465-471. ACM, (2017)Towards Tangible Interaction in Scraping Therapy., , , and . TEI, page 597-602. ACM, (2020)Decoupling Screen Size and Gesture Size for Wrist Worn Devices., , , and . PerCom Workshops, page 324-329. IEEE Computer Society, (2018)