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Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach.

, , , and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 270-282. (2016)

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Opportunities and Challenges in Generalizable Sensor-Based Affect Recognition for Learning., , and . AIED Workshops, volume 1432 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning., , , , , , , , , and 1 other author(s). AIED (Posters/Late Breaking Results/...), volume 1831 of Communications in Computer and Information Science, page 497-503. Springer, (2023)Improving Student Problem Solving in Narrative-Centered Learning Environments: a Modular Reinforcement Learning Framework., and . AIED, volume 9112 of Lecture Notes in Computer Science, page 419-428. Springer, (2015)Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring., , , , and . AIED Workshops, volume 1009 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)Balancing Learning and Engagement in Game-Based Learning Environments with Multi-objective Reinforcement Learning., , and . AIED, volume 10331 of Lecture Notes in Computer Science, page 323-334. Springer, (2017)Investigating Student Interest and Engagement in Game-Based Learning Environments., , , , , , , , , and . AIED (1), volume 13355 of Lecture Notes in Computer Science, page 711-716. Springer, (2022)What's Fair is Fair: Detecting and Mitigating Encoded Bias in Multimodal Models of Museum Visitor Attention., , , , , and . ICMI, page 258-267. ACM, (2021)Narrative-Centered Learning Environments: A Self-Regulated Learning Perspective., , , , and . AAAI Fall Symposium: Cognitive and Metacognitive Educational Systems, volume FS-09-02 of AAAI Technical Report, AAAI, (2009)Investigating Visitor Engagement in Interactive Science Museum Exhibits with Multimodal Bayesian Hierarchical Models., , , , , , and . AIED (1), volume 12163 of Lecture Notes in Computer Science, page 165-176. Springer, (2020)Designing Story-Centric Games for Player Emotion: A Theoretical Perspective., , , and . INT/SBG@AIIDE, volume WS-15-22 of AAAI Workshops, page 34-37. AAAI Press, (2015)