Author of the publication

Dark Gold: Statistical Properties of Clandestine Networks in Massively Multiplayer Online Games.

, , , , and . SocialCom/PASSAT, page 201-208. IEEE Computer Society, (2010)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A Brief Social History of Game Play.. DiGRA Conference, (2005)We're All in This (Game) Together., and . Communication Research, 43 (4): 487-517 (2016)Unpacking Time Online: Connecting Internet and Massively Multiplayer Online Game Use With Psychosocial Well-Being., and . Communication Research, 38 (1): 123-149 (2011)Predicting MMO Player Gender from In-Game Attributes Using Machine Learning Models., , , , , and . Predicting Real World Behaviors from Virtual World Data @ SocialCom, page 69-84. Springer, (2013)Who plays, how much, and why? Debunking the stereotypical gamer profile., , and . J. Comput. Mediat. Commun., 13 (4): 993-1018 (2008)The virtual census: representations of gender, race and age in video games., , , and . New Media Soc., 11 (5): 815-834 (2009)The Impact of Time Online: Social Capital and Cyberbalkanization.. Cyberpsy., Behavior, and Soc. Networking, 10 (3): 398-406 (2007)Dude Looks like a Lady: Gender Swapping in an Online Game., and . Online Worlds: Convergence of the Real and the Virtual, Springer, (2010)From Tree House to Barracks: The Social Life of Guilds in World of Warcraft., , , , , and . Games Cult., 1 (4): 338-361 (2006)Let's Bail!: The evolution of individual-group affiliation in an online gaming community., , and . Comput. Hum. Behav., (2021)