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Aesthetic interaction: a pragmatist's aesthetics of interactive systems., , , and . Conference on Designing Interactive Systems, page 269-276. ACM, (2004)Graspable AI: Physical Forms as Explanation Modality for Explainable AI., , , , and . TEI, page 53:1-53:4. ACM, (2022)Spatial Computing and Spatial Practices., , , , , , , , , and 3 other author(s). The Disappearing Computer, volume 4500 of Lecture Notes in Computer Science, page 77-95. Springer, (2007)Tactics for homing in mobile life: a fieldwalk study of extremely mobile people., , , and . Mobile HCI, page 265-274. ACM, (2010)Collaborative augmented reality environments: integrating VR, working materials, and distributed work spaces., , , , , , and . CVE, page 47-56. ACM, (2000)Proxemics Beyond Proximity: Designing for Flexible Social Interaction Through Cross-Device Interaction., , , , , and . CHI, page 1-14. ACM, (2020)Collective interaction: a designerly visual analysis of seven research prototypes., , and . OZCHI, page 68-76. ACM, (2017)I'll knock you when I'm ready...: reflecting on media richness beyond bandwidth and imitation., , , and . Conference on Designing Interactive Systems, page 106-115. ACM, (2012)"Interactive rooms - augmented reality in an architectural perspective".. Designing Augmented Reality Environments, page 135-137. ACM, (2000)The Interactive Design Collaboratorium., , and . INTERACT, page 51-58. IOS Press, (2001)