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Wissensbasierte Perspektivenwahl für die automatische Erzeugung von 3D-Objektdarstellungen., and . Graphik und KI, volume 239 of Informatik-Fachberichte, page 48-57. Springer, (1990)Usage and Recognition of Finger Orientation for Multi-Touch Tabletop Interaction., and . INTERACT (3), volume 6948 of Lecture Notes in Computer Science, page 409-426. Springer, (2011)Generating Multimedia Presentations for RoboCup Soccer Games., , and . RoboCup, volume 1395 of Lecture Notes in Computer Science, page 200-215. Springer, (1997)Designing Coherent Multimedia Presentations., and . HCI (2), page 434-439. Elsevier, (1993)0-444-89540-X.Web-based characters for universal access: experience with different player technologies.. HCI, page 63-67. Lawrence Erlbaum, (2001)Kriterien für die Mensch-Maschine-Interaktion bei KI: Ansätze für die menschengerechte Gestaltung in der Arbeitswelt, , , , , , , , , and 1 other author(s). Whitepaper, Lernende Systeme -- Die Plattform für Künstliche Intelligenz, München, (June 2020)Intercategorical Label Interpolation for Emotional Face Generation with Conditional Generative Adversarial Networks., , , , , , and . DeLTA (Selected Papers), volume 1854 of Communications in Computer and Information Science, page 67-87. Springer, (2021)Continuous Emotions: Exploring Label Interpolation in Conditional Generative Adversarial Networks for Face Generation., , , , , and . DeLTA, page 132-139. SCITEPRESS, (2021)The Affective Bar Piano., , , , and . IVA, page 64:1-64:3. ACM, (2023)"Do you trust me?": Increasing User-Trust by Integrating Virtual Agents in Explainable AI Interaction Design., , , , and . IVA, page 7-9. ACM, (2019)