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Gesture-based Interaction for AR Systems: A Short Review., , , , and . PETRA, page 284-292. ACM, (2023)Blending real with virtual in 3DLife., , , , , , , , , and 2 other author(s). WIAMIS, page 1-4. IEEE, (2013)The Current Situation and Debate on Gender Segregation in Esports Tournaments., , , , and . GEM, page 1-6. IEEE, (2024)A Video Game About Gulag Archaeology and the Memoirs of Women Prisoners., , , , , , and . GEM, page 1-6. IEEE, (2024)Visual Summarisations for Computer-Assisted Live Color Casting and Direction in League of Legends., , , , , , and . HCI (36), volume 14046 of Lecture Notes in Computer Science, page 133-153. Springer, (2023)Pleistocene Crete: A narrative, interactive mixed reality exhibition that brings prehistoric wildlife back to life., , and . ISMAR Adjunct, page 237-240. IEEE, (2020)RAVEN: A VR prototype for the training of aviation technicians., , , , and . ISMAR Adjunct, page 913-914. IEEE, (2022)RAAT - The reverie avatar authoring tool., and . DSP, page 1-6. IEEE, (2013)Space Wars: An AugmentedVR Game., , , , , and . MMM (2), volume 11296 of Lecture Notes in Computer Science, page 566-570. Springer, (2019)Unification architecture of cross-site 5G testbed resources for PPDR verticals., , , , , , , , , and 2 other author(s). MeditCom, page 13-19. IEEE, (2021)