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Can "Gaming 2.0" help design "Serious Games"?: a comparative study.

, , and . Sandbox@SIGGRAPH, page 11-18. ACM, (2010)

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Gameplay Bricks Model, a Theoretical Framework to Match Game Mechanics and Cognitive Functions., and . Games Cult., 18 (1): 79-101 (2023)Design des dispositifs et expériences de jeu sérieux. (Design of serious gaming devices and experiences).. (2019)A Formal Approach to Distinguish Games, Toys, Serious Games and Toys, Serious Repurposing and Modding, and Simulators., , , , , , and . IEEE Trans. Games, 15 (3): 399-410 (September 2023)Can "Gaming 2.0" help design "Serious Games"?: a comparative study., , and . Sandbox@SIGGRAPH, page 11-18. ACM, (2010)The Colectyng Model for the Evaluation of Game-Based Learning Activities., , and . GALA, volume 12517 of Lecture Notes in Computer Science, page 401-407. Springer, (2020)Serious game for waste sorting on interactive tabletop with tangible objects: exploratory study., , , , , and . Erog'IA, page 15:1-15:9. ACM, (2018)Asymmetric 3D face model for Speech Language Pathologist applications., , and . FG, page 1-8. IEEE, (2021)Play, Game, World: Anatomy Of A Videogame., , , and . Int. J. Intell. Games Simul., (2008)RDU Model dedicated to evaluate needed counsels for Serious Game projects., , , and . Comput. Educ., (2017)FaceTrack: Asymmetric Facial and Gesture Analysis Tool for Speech Language Pathologist Applications., , and . FME @ ACM Multimedia, page 1-10. ACM, (2021)