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The cognitive neuroscience of video games

, and . Digital media: Transformations in human communication, Peter Lang, New York, (2006)

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Daddeln für den Geist, and . Gehirn und Geist, (9): 74-77 (2013)The effect of action video game experience on task-switching., , , , and . Comput. Hum. Behav., 28 (3): 984-994 (2012)Enhancing the contrast sensitivity function through action video game training, , , and . Nature Neuroscience, 12 (5): 549-551 (2009)Lazy Eye Shooter: Making a Game Therapy for Visual Recovery in Adult Amblyopia Usable., , , , and . HCI (10), volume 8013 of Lecture Notes in Computer Science, page 352-360. Springer, (2013)Optimal learning under structural environmental uncertainty reveals inherent learning trade-offs., , , , and . CogSci, cognitivesciencesociety.org, (2022)Improved Probabilistic Inference as a General Learning Mechanism with Action Video Games, , and . Current Biology, (2010)Memory abilities in action video game players., , and . Comput. Hum. Behav., (2014)A Dynamical Model of Priming and Repetition Blindness., and . NIPS, page 879-886. Morgan Kaufmann, (1992)Using Commercial ASR Solutions to Assess Reading Skills in Children: A Case Report., , , , , and . INTERSPEECH, page 4573-4577. ISCA, (2023)The cognitive neuroscience of video games, and . Digital media: Transformations in human communication, Peter Lang, New York, (2006)