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SoundVision - Ton zu Bild und Bild zu Ton, eine vernetzte Konversation., , , and . MuC (Workshopband), page 120-123. Logos Verlag, (2008)Assessing the Emotional Experience of Soap Bubbles as Input Material for Interactive Games., , and . MuC (Workshopband), page 559-566. De Gruyter Oldenbourg, (2015)Die Mensch-Maschine-Schnittstelle in der Fabrikhalle 2030., , , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)Versatile Immersive Virtual and Augmented Tangible OR - Using VR, AR and Tangibles to Support Surgical Practice., , , , , , , , , and . CHI Extended Abstracts, page 477:1-477:5. ACM, (2023)A materials perspective on human-computer interaction: case studies on tangible, gestural, and ephemeral user interfaces.. University of Bremen, Germany, (2016)Liquids, smoke, and soap bubbles: reflections on materials for ephemeral user interfaces., , and . TEI, page 269-270. ACM, (2010)Does It Feel Real?: Using Tangibles with Different Fidelities to Build and Explore Scenes in Virtual Reality., , , , , and . CHI, page 673. ACM, (2019)Be-greifen "Beyond the Surface"., , and . Be-greifbare Interaktionen - der allgegenwärtige Computer, Transcript, (2012)10. Workshop Be-greifbare Interaktion., , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2017)13. Workshop Be-greifbare Interaktion., , , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2020)