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illumotion: An Optical-illusion-based VR Locomotion Technique for Long-Distance 3D Movement.

, , , , , and . VR, page 924-934. IEEE, (2024)

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Toward an Edu-Metaverse of Knowledge: Immersive Exploration of University Courses., , , , , , , , , and . IEEE Trans. Learn. Technol., 16 (6): 1096-1110 (December 2023)2D character animating networks: bringing static characters to move via motion transfer., , , , and . SAC, page 196-203. ACM, (2019)Tracking Stuffed Toy for Naturally Mapped Interactive Play via a Soft-Pose Estimator., , , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-25 (2022)NeRFahedron: A Primitive for Animatable Neural Rendering with Interactive Speed., , and . Proc. ACM Comput. Graph. Interact. Tech., 6 (1): 2:1-2:20 (2023)Curvable Image Markers: Toward Trackable Markers for Every Surface., , and . MoMM, volume 13634 of Lecture Notes in Computer Science, page 57-70. Springer, (2022)KCUBE: A Knowledge Graph University Curriculum Framework for Student Advising and Career Planning., , , , , , , , , and . ICBL, volume 13357 of Lecture Notes in Computer Science, page 358-369. Springer, (2022)illumotion: An Optical-illusion-based VR Locomotion Technique for Long-Distance 3D Movement., , , , , and . VR, page 924-934. IEEE, (2024)Transferring Object Layouts from Virtual to Physical Rooms: Towards Adapting a Virtual Scene to a Physical Scene for VR., , , , and . CGI, volume 11542 of Lecture Notes in Computer Science, page 253-265. Springer, (2019)Improving Chinese Reading Comprehensions of Dyslexic Children via VR Reading - A Step Towards Tackling Dyslexia with Top-Down Teaching., , , and . ISVC (1), volume 12509 of Lecture Notes in Computer Science, page 630-641. Springer, (2020)From Classroom to Metaverse: A Study on Gamified Constructivist Teaching in Higher Education., , , , , , , and . ICWL, volume 14409 of Lecture Notes in Computer Science, page 92-106. Springer, (2023)