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illumotion: An Optical-illusion-based VR Locomotion Technique for Long-Distance 3D Movement.

, , , , , and . VR, page 924-934. IEEE, (2024)

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Toward an Edu-Metaverse of Knowledge: Immersive Exploration of University Courses., , , , , , , , , and . IEEE Trans. Learn. Technol., 16 (6): 1096-1110 (December 2023)Introduce Floor Vibration to Virtual Reality., , , , and . SUI, page 21:1-21:2. ACM, (2021)Action Units: Exploring the Use of Directorial Cues for Effective Storytelling with Swivel-chair Virtual Reality., , , , and . OZCHI, page 45-54. ACM, (2020)Towards a Metaverse of Knowledge - A Constructivist Proposition on Immersive Learning and Visual Literacy., , , , , , , , and . ICWL, volume 13869 of Lecture Notes in Computer Science, page 214-225. Springer, (2022)On the Use of Jumping Gestures for Immersive Teleportation in VR., , , and . ICAT-EGVE, page 113-120. Eurographics Association, (2020)Interactive Sensory Program for Affective Learning (InSPAL): An Innovative Learning Program Combining Interactive Media and Virtual Reality for Severely Intellectually Disabled Students., , , , , and . ICHL, volume 8038 of Lecture Notes in Computer Science, page 199-207. Springer, (2013)Gradual Study Advising with Course Knowledge Graphs., , , , , , , , and . ICWL, volume 14409 of Lecture Notes in Computer Science, page 125-138. Springer, (2023)From Classroom to Metaverse: A Study on Gamified Constructivist Teaching in Higher Education., , , , , , , and . ICWL, volume 14409 of Lecture Notes in Computer Science, page 92-106. Springer, (2023)Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences., , , , and . IEEE Trans. Vis. Comput. Graph., 27 (5): 2669-2680 (2021)The Immediate and Retained Effects of One-time Virtual Reality Exposure on Intercultural Sensitivity., , , and . VR Workshops, page 614-615. IEEE, (2022)