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School's Back: Scaffolding Reminiscence in Social Virtual Reality with Older Adults., , , , , , , , and . Proc. ACM Hum. Comput. Interact., 4 (CSCW3): 1-25 (2020)Exploring the Design of Social VR Experiences with Older Adults., , , , and . Conference on Designing Interactive Systems, page 303-315. ACM, (2019)Grasping 3D Objects With Virtual Hand in VR Environment., , , , and . VRCAI, page 8:1-8:8. ACM, (2022)Exploring AltNarrative in HCI Imagery and Comics., , , , and . CHI Extended Abstracts, page 7:1-7:13. ACM, (2022)SketCHI: Hands-On Special Interest Group on Sketching in HCI., , , and . CHI Extended Abstracts, ACM, (2018)SketCHI 5.0: Diversity & Accessibility at the core of Sketching in HCI., , , , and . CHI Extended Abstracts, page 519:1-519:3. ACM, (2023)Tangible virtual kitchen for the rehabilitation of Alzheimer's patients., , and . 3DUI, page 161-162. IEEE Computer Society, (2015)Augmented Viewport: An action at a distance technique for outdoor AR using distant and zoom lens cameras., and . ISWC, page 1-4. IEEE Computer Society, (2010)TOTPAuth: A Time-based One Time Password Authentication Proof-of-Concept against Metaverse User Identity Theft., , , , and . MetaCom, page 662-665. IEEE, (2023)InstaVarjoLive: An Edge-Assisted 360 Degree Video Live Streaming for Virtual Reality Testbed., , , , and . MSN, page 609-613. IEEE, (2022)