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The Effects of Ontology-Based Gamification in Scripted Collaborative Learning.

, , and . ICALT, page 140-144. IEEE, (2019)

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The Effects of Ontology-Based Gamification in Scripted Collaborative Learning., , and . ICALT, page 140-144. IEEE, (2019)Flow Experience, Performance Expectation and Performance: An LGBTQ+ Diversity Perspective on Gamified Systems., , , , , , and . Revista Brasileira de Informática na Educ., (2025)Even Boosting Stereotypes Increase the Gender Gap in Gamified Tutoring Systems: An Analysis of Self-efficacy, Flow and Learning., , , , , and . AIED (Posters/Late Breaking Results/...), volume 1831 of Communications in Computer and Information Science, page 741-746. Springer, (2023)Positive Artificial Intelligence in Education (P-AIED): A Roadmap., , , , , , , and . Int. J. Artif. Intell. Educ., 34 (3): 732-792 (September 2024)How does the Mechanics of Competition and Collaboration Impact on Student's Flow Experience in a Gamified Educational Environment? An Experimental Study in Higher Education (under review)., , , , , and . Technol. Knowl. Learn., 30 (1): 399-424 (March 2025)MathAIde: A Qualitative Study of Teachers' Perceptions of an ITS Unplugged for Underserved Regions., , , , , , , , , and 3 other author(s). Int. J. Artif. Intell. Educ., 35 (1): 2-30 (March 2025)ITS Unplugged: Leapfrogging the Digital Divide for Teaching Numeracy Skills in Underserved Populations., , , , , , , , , and 3 other author(s). Human-AI Math Tutoring@AIED, volume 3491 of CEUR Workshop Proceedings, page 59-65. CEUR-WS.org, (2023)Can Ontologies Support the Gamification of Scripted Collaborative Learning Sessions?, , and . AIED (1), volume 12163 of Lecture Notes in Computer Science, page 79-91. Springer, (2020)Step Towards a Model to Bridge the Gap between Personality Traits and Collaborative Learning Roles., , , , , , , and . IxD&A, (2016)Automated instructional design for CSCL: A hierarchical task network planning approach., , , and . Expert Syst. Appl., 41 (8): 3777-3798 (2014)