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Even Boosting Stereotypes Increase the Gender Gap in Gamified Tutoring Systems: An Analysis of Self-efficacy, Flow and Learning.

, , , , , and . AIED (Posters/Late Breaking Results/...), volume 1831 of Communications in Computer and Information Science, page 741-746. Springer, (2023)

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Revisão Sistemática da Literatura sobre Gamificação, Satisfação e Diversão na Educação., , , , and . Revista Brasileira de Informática na Educ., (2023)ITS Unplugged: Leapfrogging the Digital Divide for Teaching Numeracy Skills in Underserved Populations., , , , , , , , , and 3 other author(s). Human-AI Math Tutoring@AIED, volume 3491 of CEUR Workshop Proceedings, page 59-65. CEUR-WS.org, (2023)Even Boosting Stereotypes Increase the Gender Gap in Gamified Tutoring Systems: An Analysis of Self-efficacy, Flow and Learning., , , , , and . AIED (Posters/Late Breaking Results/...), volume 1831 of Communications in Computer and Information Science, page 741-746. Springer, (2023)Toward A Unified Modeling of Learner's Growth Process and Flow Theory., , , , and . J. Educ. Technol. Soc., 19 (2): 215-227 (2016)Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: A single-subject study design., , , , , and . Int. J. Child Comput. Interact., (2022)An Ontology Framework to Apply Gamification in CSCL Scenarios as Persuasive Technology., , and . Revista Brasileira de Informática na Educ., 24 (2): 67-76 (2016)The Effects of Ontology-Based Gamification in Scripted Collaborative Learning., , and . ICALT, page 140-144. IEEE, (2019)Automated instructional design for CSCL: A hierarchical task network planning approach., , , and . Expert Syst. Appl., 41 (8): 3777-3798 (2014)Step Towards a Model to Bridge the Gap between Personality Traits and Collaborative Learning Roles., , , , , , , and . IxD&A, (2016)Can Ontologies Support the Gamification of Scripted Collaborative Learning Sessions?, , and . AIED (1), volume 12163 of Lecture Notes in Computer Science, page 79-91. Springer, (2020)