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Procedural Content Generation in Games., , and . Computational Synthesis and Creative Systems Springer, (2016)A Fast and Efficient Stochastic Opposition-Based Learning for Differential Evolution in Numerical Optimization., , and . CoRR, (2019)Procedural Content Generation: From Automatically Generating Game Levels to Increasing Generality in Machine Learning., and . CoRR, (2019)CIS Publication Spotlight Publication Spotlight., , , , and . IEEE Comput. Intell. Mag., 14 (3): 4-6 (2019)Evolution of a subsumption architecture neurocontroller.. J. Intell. Fuzzy Syst., 15 (1): 15-20 (2004)Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511)., , , and . Dagstuhl Reports, 9 (12): 67-114 (2019)Evolving controllers for simulated car racing, and . CoRR, (2006)Procedural Content Generation via Machine Learning (PCGML)., , , , , , , and . CoRR, (2017)A comparative evaluation of procedural level generators in the Mario AI framework., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)The 2009 Simulated Car Racing Championship., , , , , , , , , and 2 other author(s). IEEE Trans. Comput. Intell. AI Games, 2 (2): 131-147 (2010)