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Smart environments and analytics on video-based learning., , , and . LAK, page 502-504. ACM, (2016)How Space and Tool Availability Affect User Experience and Creativity in Interactive Surfaces?, and . Creativity & Cognition, page 201-204. ACM, (2015)Using Facebook out of habit, , , and . Behaviour & Information Technology, (March 2012)Joint Emotional State of Children and Perceived Collaborative Experience in Coding Activities., , and . IDC, page 133-145. ACM, (2019)Elo-Rating Method: Towards Adaptive Assessment in E-Learning., , and . ICALT, page 380-382. IEEE, (2019)How Quickly Can We Predict Users' Ratings on Aesthetic Evaluations of Websites? Employing Machine Learning on Eye-Tracking Data., , , and . I3E (2), volume 12067 of Lecture Notes in Computer Science, page 429-440. Springer, (2020)Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding Activities., , , and . IDC, page 171-181. ACM, (2017)Children's Interactions in an Asynchronous Video Mediated Communication Environment., , , , and . INTERACT (1), volume 6946 of Lecture Notes in Computer Science, page 199-206. Springer, (2011)Could you help me to change the variables?: comparing instruction to encouragement for teaching programming., , , and . WiPSCE, page 79-82. ACM, (2013)Identifying the Direct Effect of Experience and the Moderating Effect of Satisfaction in the Greek Online Market., , and . Int. J. E Serv. Mob. Appl., 3 (2): 39-58 (2011)