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Opportunities and Scaffolds for Critical Reflection on Ethical Issues in an Online After School Biowearable Workshop for Youth., , , , , , , и . FabLearn/MakeEd, стр. 13:1-13:5. ACM, (2021)Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction., , , , , , , , и . Conference on Designing Interactive Systems (Companion Volume), стр. 101-103. ACM, (2023)Awedyssey: Design Tensions in Eliciting Self-transcendent Emotions in Virtual Reality to Support Mental Well-being and Connection., , , , , , , , , и 1 other автор(ы). Conference on Designing Interactive Systems, стр. 189-211. ACM, (2023)Virtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social Games., , , , , и . CHI Extended Abstracts, стр. 365:1-365:9. ACM, (2024)Lucid Loop: Exploring the Parallels between Immersive Experiences and Lucid Dreaming., , , и . Conference on Designing Interactive Systems, стр. 865-880. ACM, (2022)"There are a LOT of moral issues with biowearables" ... Teaching Design Ethics through a Critical Making Biowearable Workshop., , , , , и . IDC, стр. 327-340. ACM, (2022)Transformative Experience Design: Designing with Interactive Technologies to Support Transformative Experiences., , , , , и . CHI Extended Abstracts, ACM, (2019)Supporting Cognitive Reappraisal With Digital Technology: A Content Analysis and Scoping Review of Challenges, Interventions, and Future Directions., , и . CHI, стр. 694:1-694:17. ACM, (2024)Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice., , и . CHI Extended Abstracts, ACM, (2019)Designing Mind(set) and Setting for Profound Emotional Experiences in Virtual Reality., , , , и . Conference on Designing Interactive Systems, стр. 655-668. ACM, (2020)