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Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction.

, , , , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 101-103. ACM, (2023)

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A codesign study exploring needs, strategies, and opportunities for digital health platforms to address pandemic-related impacts on children and families., , , and . Int. J. Child Comput. Interact., (September 2023)Transformative Experience Design: Designing with Interactive Technologies to Support Transformative Experiences., , , , , and . CHI Extended Abstracts, ACM, (2019)Investigating the Feasibility of Virtual Reality for Emotion Regulation with Youth.. CoRR, (2022)"There are a LOT of moral issues with biowearables" ... Teaching Design Ethics through a Critical Making Biowearable Workshop., , , , , and . IDC, page 327-340. ACM, (2022)Lucid Loop: Exploring the Parallels between Immersive Experiences and Lucid Dreaming., , , and . Conference on Designing Interactive Systems, page 865-880. ACM, (2022)Facilitating critical reflection in online distributed maker workshops: Case studies., , , , , , , and . Int. J. Child Comput. Interact., (2022)1, 2, 3, 4 tell me how to grow more: A position paper on children, design ethics and biowearables., and . Int. J. Child Comput. Interact., (2021)Virtual Transcendent Dream: Empowering People through Embodied Flying in Virtual Reality., , , , and . CHI, page 133:1-133:18. ACM, (2022)Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics., , , , , , and . CHI Extended Abstracts, page 97:1-97:7. ACM, (2023)Designing Biotech Ethics Cards: Promoting Critical Making During an Online Workshop with Youth., , , , and . IDC, page 450-455. ACM, (2021)