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Futura: design for collaborative learning and game play on a multi-touch digital tabletop.

, , , , and . TEI, page 93-100. ACM, (2011)

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Futura: design for collaborative learning and game play on a multi-touch digital tabletop., , , , and . TEI, page 93-100. ACM, (2011)Designing to support reasoned imagination through embodied metaphor., , , , , and . Creativity & Cognition, page 275-284. ACM, (2009)Investigating the effects of bimanual multitouch interaction on creativity.. Creativity & Cognition, page 451-452. ACM, (2011)Creative Design: Exploring Value Propositions with Urban Nepalese Children., and . Advances in Computer Entertainment, volume 7624 of Lecture Notes in Computer Science, page 465-468. Springer, (2012)Balancing Act: Enabling Public Engagement with Sustainability Issues through a Multi-touch Tabletop Collaborative Game., , , , and . INTERACT (2), volume 6947 of Lecture Notes in Computer Science, page 194-211. Springer, (2011)Balancing justice: comparing whole body and controller-based interaction for an abstract domain., , and . Int. J. Arts Technol., 6 (4): 388-409 (2013)Supporting children's creativity through tangible user interfaces., , and . CHI Extended Abstracts, page 1741-1746. ACM, (2011)StitchRV: multi-camera fiducial tracking., , and . TEI, page 287-290. ACM, (2010)Springboard: Designing Image Schema Based Embodied Interaction for an Abstract Domain., , and . Whole Body Interaction, Springer, (2011)