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Interactive rendering of massive terrains on PC clusters., , , and . EuroVis, page 133-141. Eurographics Association, (2005)From the Engraved Tablet to the Digital Tablet, History of a 15th-Century Music Score., , , , and . ACM Journal on Computing and Cultural Heritage, 13 (3): 17:1-17:18 (2020)Cubic Bézier Local Path Planner for Non-holonomic Feasible and Comfortable Path Generation., , and . ICRA, page 7894-7900. IEEE, (2021)Immersive Volumetric Point Cloud Manipulation for Cultural Heritage., , , and . ICAT-EGVE, page 93-97. Eurographics Association, (2021)A digital introspection of a mummy cat., , , , , and . DigitalHERITAGE/VSMM, page 1-8. IEEE, (2018)Audio-visual attractors for capturing attention to the screens when walking in CAVE systems., , , , , , and . SIVE@VR, page 3-6. IEEE Computer Society, (2014)Virtual Reality Rehearsals for Acting with Visual Effects., , and . Graphics Interface, page 125-132. ACM, (2016)A Whole New World: Can Virtual Reality Help to Understand Non-Euclidean Geometries?, , , and . VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, page 231-238. SCITEPRESS, (2025)A Problem-Driven Approach to XR in Education: Teaching Non-Euclidean Geometries Through Virtual Reality., , , and . VR Workshops, page 220-223. IEEE, (2025)1st IEEE VR workshop on Archaeology and Cultural Heritage through XR ARCHERIX., , , , and . VR Workshops, page 23-24. IEEE, (2025)