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Harnessing Vehicle-to-Pedestrian (V2P) Communication Technology: Sending Traffic Warnings to Texting Pedestrians.

, , , , and . Hum. Factors, 60 (6): 833-843 (2018)

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A comparison of head-mounted displays vs. large-screen displays for an interactive pedestrian simulator., , , , and . VRST, page 6:1-6:4. ACM, (2017)An Immersive Virtual Peer for Studying Social Influences on Child Cyclists' Road-Crossing Behavior., , , , , , and . IEEE Trans. Vis. Comput. Graph., 17 (1): 14-25 (2011)Distance perception in real and virtual environments., , and . APGV, volume 73 of ACM International Conference Proceeding Series, page 27-34. ACM, (2004)How does a virtual peer influence children's distance from the roadway when initiating crossing?, , , , , , and . APGV, page 129. ACM, (2009)How does presentation method and measurement protocol affect distance estimation in real and virtual environments?, , , , and . ACM Trans. Appl. Percept., 7 (4): 26:1-26:18 (2010)Acting Together: Joint Pedestrian Road Crossing in an Immersive Virtual Environment., , , , , , and . ACM Trans. Appl. Percept., 15 (2): 8:1-8:13 (2018)Effect of measurement setting in judging traveled distance: additional evidence for underestimation of distance in virtual environments., , , , and . APGV, page 159. ACM, (2010)Harnessing Vehicle-to-Pedestrian (V2P) Communication Technology: Sending Traffic Warnings to Texting Pedestrians., , , , and . Hum. Factors, 60 (6): 833-843 (2018)Making distance judgments in real and virtual environments: does order make a difference?, , , and . SIGGRAPH Research Posters, page 187. ACM, (2006)A Virtual Peer for Investigating Social Influences on Children's Bicycling., , , , , , and . VR, page 91-98. IEEE Computer Society, (2009)