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Nonuniform Random Point Sets via Warping.. Graphics Gems III, Academic Press, (1992)Simulating the aurora., , , , and . Comput. Animat. Virtual Worlds, 14 (1): 43-59 (2003)Fast Radiosity Solutions for Environments with High Average Reflectance., , and . Rendering Techniques, page 345-356. Springer, (1995)A Two-Pass Solution to the Rendering Equation with a Source Visibility Process., and . Rendering Techniques, page 284-295. Springer, (1995)Stochastic Billboard Clouds for Interactive Foliage Rendering., , , and . J. Graphics Tools, 11 (1): 1-12 (2006)A Spatial Post-Processing Algorithm for Images of Night Scenes., , and . J. Graphics, GPU, & Game Tools, 7 (1): 1-12 (2002)Fast ray tracing and the potential effects on graphics and gaming courses., , , , , and . Comput. Graph., 32 (2): 260-267 (2008)A variance analysis of the Metropolis Light Transport algorithm., , , and . Comput. Graph., 25 (2): 287-294 (2001)A model of visual masking for computer graphics., , , and . SIGGRAPH, page 143-152. ACM, (1997)A framework for realistic image synthesis., , , , , , , , , and . SIGGRAPH, page 477-494. ACM, (1997)