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The Megafobia V-armchair Thrill-seeking Experience for Older Audiences - An Artistic Intervention at Age UK Barnet., и . EVA, BCS, (2017)An Intelligent Data Filtering Scheme for Real Time Monitoring of Physiological Traits., и . Int. J. Commun. Netw. Syst. Sci., 4 (2): 104-110 (2011)Augmenting amusement rides with telemetry., , , , , , , , , и . Advances in Computer Entertainment Technology, том 203 из ACM International Conference Proceeding Series, стр. 115-122. ACM, (2007)The Presence Project, , , , и . Interaction Design Research Department, Royal College of Art, London, (2001)The drift table: designing for ludic engagement, , , , , , , , и . CHI'04 extended abstracts on Human factors in computing systems, стр. 885--900. ACM, (2004)Electronic Furniture for the Curious Home: Assessing Ludic Designs in the Field., , , , , и . Int. J. Hum. Comput. Interact., 22 (1&2): 119-152 (2007)Demo hour., , , , , , , , , и 3 other автор(ы). Interactions, 26 (4): 8-11 (2019)Cultural probes and the value of uncertainty., , , и . Interactions, 11 (5): 53-56 (2004)Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction., , , , , , , , , и 1 other автор(ы). Hum. Comput. Interact., 36 (5-6): 361-389 (2021)Archives of Thrill: The V-Armchair Experience., , , , , , и . ICAT-EGVE, стр. 125-132. Eurographics Association, (2017)