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Improving critical graph reading skills: The potential might lie in game-based learning.

, , and . GamiFIN, volume 3669 of CEUR Workshop Proceedings, page 79-87. CEUR-WS.org, (2024)

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Analyzing Information-Gathering Behavioral Sequences During Game-Based Learning Using Auto-recurrence Quantification Analysis., , , , and . HCI (27), volume 13328 of Lecture Notes in Computer Science, page 60-71. Springer, (2022)Novice programmers inaccurately monitor the quality of their work and their peers' work in an introductory computer science course., , , and . LAK, page 35-45. ACM, (2024)The Impact of Autonomy and Types of Informational Text Presentations in Game-Based Environments on Learning: Converging Multi-Channel Processes Data and Learning Outcomes., , , and . Int. J. Artif. Intell. Educ., 30 (4): 581-615 (2020)Affective Dynamics and Cognition During Game-Based Learning., , , , , and . IEEE Trans. Affect. Comput., 13 (4): 1705-1717 (2022)Exploring Confusion and Frustration as Non-linear Dynamical Systems., , , , , and . LAK, page 241-252. ACM, (2024)How do Emotions Change during Learning with an Intelligent Tutoring System? Metacognitive Monitoring and Performance with MetaTutor., , , and . CogSci, cognitivesciencesociety.org, (2020)Motivation and Emotions in a Health Literacy Game: Insights from Co-occurrence Network Analysis., , , and . GALA, page 149-159. Springer International Publishing, (2022)Goals Matter: Changes in Metacognitive Judgments and Their Relation to Motivation and Learning with an Intelligent Tutoring System., , , and . HCI (23), volume 12784 of Lecture Notes in Computer Science, page 224-238. Springer, (2021)Using Learning Analytics to Measure Motivational and Affective Processes During Self-Regulated Learning with Advanced Learning Technologies, , and . page 93--108. Springer International Publishing, Cham, (2022)Procrastination vs. Active Delay: How Students Prepare to Code in Introductory Programming., , , and . SIGCSE (1), page 214-220. ACM, (2024)