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JeL: Breathing Together to Connect with Others and Nature.

, , , and . Conference on Designing Interactive Systems, page 641-654. ACM, (2020)

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Design space exploration in parametric systems: analyzing effects of goal specificity and method specificity on design solutions., , , , , and . Creativity & Cognition, page 249-258. ACM, (2011)Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction., , , , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 101-103. ACM, (2023)Awedyssey: Design Tensions in Eliciting Self-transcendent Emotions in Virtual Reality to Support Mental Well-being and Connection., , , , , , , , , and 1 other author(s). Conference on Designing Interactive Systems, page 189-211. ACM, (2023)Either Give Me a Reason to Stand or an Opportunity to Sit in VR., and . VR Workshops, page 283-284. IEEE, (2020)FeetBack: Augmenting Robotic Telepresence with Haptic Feedback on the Feet., , , , , , , , and . ICMI, page 194-203. ACM, (2020)Embodied Telepresent Connection (ETC): Exploring Virtual Social Touch Through Pseudohaptics., , , , , , and . CHI Extended Abstracts, page 97:1-97:7. ACM, (2023)InExChange: Fostering Genuine Social Connection through Embodied Breath Sharing in Mixed Reality., , , and . CHI Extended Abstracts, page 459:1-459:5. ACM, (2023)Virtual Transcendent Dream: Empowering People through Embodied Flying in Virtual Reality., , , , and . CHI, page 133:1-133:18. ACM, (2022)Integrating Continuous and Teleporting VR Locomotion into a Seamless "HyperJump" Paradigm., , , , , and . VR Workshops, page 370-372. IEEE, (2021)JeL: Breathing Together to Connect with Others and Nature., , , and . Conference on Designing Interactive Systems, page 641-654. ACM, (2020)