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Augmented Reality-Based Application to Explore Street Art: Development and Implementation.

, , , and . XR (2), volume 14219 of Lecture Notes in Computer Science, page 179-193. Springer, (2023)

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Torchless: Asymmetry in a Shared Screen Dungeon Crawler., , , , , , and . CHI PLAY (Companion), page 47-53. ACM, (2016)Augmented Reality-based application to foster sustainable agriculture in the context of aquaponics., , , and . ICALT, page 316-318. IEEE, (2020)Are open educational resources (OER) and practices (OEP) effective in improving learning achievement? A meta-analysis and research synthesis, , , , , , , , , and 4 other author(s). International Journal of Educational Technology in Higher Education, 20 (1): 54 (2023)Gamification as Support for Educational Inclusion: The Case of AR-mBot., , , , , and . ICALT, page 269-273. IEEE, (2022)Augmented Reality-Based Application to Explore Street Art: Development and Implementation., , , and . XR (2), volume 14219 of Lecture Notes in Computer Science, page 179-193. Springer, (2023)Augmented Reality Applications for Education: Five Directions for Future Research., , and . AVR (1), volume 10324 of Lecture Notes in Computer Science, page 402-414. Springer, (2017)Mobile English Learning: A Meta-analysis., , and . ICWL, volume 13869 of Lecture Notes in Computer Science, page 253-264. Springer, (2022)CooperAR: promoting educational inclusion through augmented reality., , , , , and . ICALT, page 311-313. IEEE, (2021)ARtour: Augmented Reality-Based Game to Promote Agritourism., , , and . AVR (1), volume 10850 of Lecture Notes in Computer Science, page 413-422. Springer, (2018)Systematic review and meta-analysis of augmented reality in educational settings., , and . Virtual Reality, 23 (4): 447-459 (2019)