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The TERENCE Smart Games: Automatic Generation and Supporting Architecture, , , , and . Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012), page 31-40. (2012)Preface., , and . IxD&A, (Spring 2022)A Composable Monitoring System for Heterogeneous Embedded Platforms., , , , , and . ACM Trans. Embed. Comput. Syst., 20 (5): 42:1-42:34 (2021)On the Evaluation of Engagement in Immersive Applications When Users Are on the Autism Spectrum., , , , , and . Sensors, 23 (4): 2192 (February 2023)Self-adaptive loop for CPSs: is the Dynamic Partial Reconfiguration profitable?, , and . MECO, page 1-5. IEEE, (2019)An Investigation of Dynamic Partial Reconfiguration Offloading in Hard Real-Time Systems., , , and . DSD, page 192-198. IEEE, (2021)Many Children and Short Project Timing: How TERENCE Harmonized These Conflicting Requirements., , , and . MIS4TEL, volume 292 of Advances in Intelligent Systems and Computing, page 69-76. Springer, (2014)Toward a Cognitive Robotics Laboratory Based on a Technology Enhanced Learning Approach., , and . MIS4TEL, volume 617 of Advances in Intelligent Systems and Computing, page 101-109. Springer, (2017)Immersive Virtual Environments: A Comparison of Mixed Reality and Virtual Reality Headsets for ASD Treatment., , , and . MIS4TEL, volume 1007 of Advances in Intelligent Systems and Computing, page 153-163. Springer, (2019)Towards a Gamified Musical Skill Learning Model (MuS-LM): Structural Aspects., , and . MIS4TEL, volume 1241 of Advances in Intelligent Systems and Computing, page 226-238. Springer, (2020)