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2D human-computer interaction techniques in immersive virtual environments.

, , and . Comput. Networks ISDN Syst., 29 (14): 1685-1693 (1997)

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IGIP: a framework towards open-ended visual programming., , and . VL, page 239-247. IEEE Computer Society, (1988)ExTwAnPaSy: an Extensible Two-dimensional Animation/Paint System., , and . CA, page 141-147, 202. IEEE, (1994)Detecting and Removing Inactive Code in Genetic Programs, and . www, (7 November 2001)Three-dimensional Graphical Programming in CAEL., and . VL, page 389-391. IEEE Computer Society, (1993)A Hybrid 2D / 3D User Interface for Immersive Object Modeling., , and . Computer Graphics International, page 47-55. IEEE Computer Society, (1997)Facilitating Adaptation in Virtual Environments Using a Context-Aware Model-Based Design Process., , , , and . TAMODIA, volume 5963 of Lecture Notes in Computer Science, page 58-71. Springer, (2009)Increasing the diversity of a population in genetic programming, and . Proceedings of the Genetic and Evolutionary Computation Conference (GECCO-2001), page 185. San Francisco, California, USA, Morgan Kaufmann, (7-11 July 2001)Dip - it: digital infrared painting on an interactive table., , , , , , and . CHI Extended Abstracts, page 2901-2906. ACM, (2008)Ray Tracing Optimization Utilizing Projective Methods., , , and . Computer Graphics International, page 47-53. IEEE Computer Society, (1996)Smart camera SoC system for interactive real-time real-brush based digital painting systems., , , , , , , and . VLSI-SoC, page 247-252. IEEE, (2010)