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Identifying the use of a park based on clusters of visitors' movements from mobile phone data.

, , , , , and . J. Spatial Inf. Sci., (2019)

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Mapping Chimu's settlements for conservation purposes using UAV and close range photogrammetry. The virtual reconstruction of Palacio Tschudi, Chan Chan, Peru.. Digit. Appl. Archaeol. Cult. Heritage, (2018)A Content Creation Tool for AR/VR Applications in Education: The ScoolAR Framework., , , , , and . AVR (2), volume 12243 of Lecture Notes in Computer Science, page 205-219. Springer, (2020)Advanced Interaction with Paintings by Augmented Reality and High Resolution Visualization: A Real Case Exhibition., , , , , and . AVR, volume 9254 of Lecture Notes in Computer Science, page 38-50. Springer, (2015)Using ICTs for the Improvement of Public Open Spaces: The Opportunity Offered by CyberParks Digital Tools., , , , and . CyberParks, volume 11380 of Lecture Notes in Computer Science, Springer, (2019)Augmented Reality Experience: From High-Resolution Acquisition to Real Time Augmented Contents., , , and . Adv. Multim., (2014)A Visual Attentive Model for Discovering Patterns in Eye-Tracking Data - A Proposal in Cultural Heritage., , , , and . Sensors, 20 (7): 2101 (2020)A Method for Determining the Shape Similarity of Complex Three-Dimensional Structures to Aid Decay Restoration and Digitization Error Correction., , , , and . Inf., 13 (3): 145 (2022)Comparing Mobile Laser Scanner and manual measurements for dendrometric variables estimation in a black pine (Pinus nigra Arn.) plantation., , , , , , and . Comput. Electron. Agric., (2022)Tourism destination management using sentiment analysis and geo-location information: a deep learning approach., , , , , , and . J. Inf. Technol. Tour., 23 (2): 241-264 (2021)Digital interaction with 3D archaeological artefacts: evaluating user's behaviours at different representation scales., , , , , and . Digit. Appl. Archaeol. Cult. Heritage, (2020)