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Building an SDN Enterprise WLAN Based on Virtual APs., , , , , and . IEEE Communications Letters, 21 (1): 374-377 (2017)First person shooters: can a smarter network save bandwidth without annoying the players?, , , , , and . IEEE Communications Magazine, 49 (11): 190-198 (2011)Enhancing the Trust and Perceived Security in e-Cognocracy., , , and . VOTE-ID, volume 4896 of Lecture Notes in Computer Science, page 125-136. Springer, (2007)Securization of e-Cognocracy., , , , and . WSKS (2), volume 49 of Communications in Computer and Information Science, page 440-446. Springer, (2009)Securisation of the discussion stage in e-cognocracy., , , , and . Int. J. Soc. Humanist. Comput., 1 (3): 219-231 (2010)Can a Wi-Fi WLAN support a first person shooter?, , , , and . NETGAMES, page 1-3. IEEE, (2015)Traffic optimization for TCP-based Massive Multiplayer Online Games., , , and . SPECTS, page 1-8. IEEE, (2012)Influence of online games traffic multiplexing and router buffer on subjective quality., , , , and . CCNC, page 462-466. IEEE, (2012)The effect of router buffer size on subjective gaming quality estimators based on delay and jitter., , , , and . CCNC, page 482-486. IEEE, (2012)The utility of characterizing packet loss as a function of packet size in commercial routers., , , , and . CCNC, page 346-347. IEEE, (2012)