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First person shooters: can a smarter network save bandwidth without annoying the players?

, , , , , and . IEEE Communications Magazine, 49 (11): 190-198 (2011)

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Business Model Aproach for QoE Optimized Service Delivery., , , , , and . ICE-B, page 211-214. SciTePress, (2011)Optimization of P2P-TV traffic by means of header compression and multiplexing., , , , , and . SoftCOM, page 1-5. IEEE, (2013)First person shooters: can a smarter network save bandwidth without annoying the players?, , , , , and . IEEE Communications Magazine, 49 (11): 190-198 (2011)IPTV quality assessment system., , , , , and . LANC, page 52-58. ACM, (2012)Empirically Characterizing the Buffer Behaviour of Real Devices., , , and . CoRR, (2020)Influence of online games traffic multiplexing and router buffer on subjective quality., , , , and . CCNC, page 462-466. IEEE, (2012)The effect of router buffer size on subjective gaming quality estimators based on delay and jitter., , , , and . CCNC, page 482-486. IEEE, (2012)The utility of characterizing packet loss as a function of packet size in commercial routers., , , , and . CCNC, page 346-347. IEEE, (2012)Evaluation of New Distribution Channels for IP Interactive Qoe based Services., , , , , and . ICE-B, page 167-170. SciTePress, (2011)The Influence of the Buffer Size in Packet Loss for Competing Multimedia and Bursty Traffic., , , , , and . CoRR, (2020)