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"Is It Just Me?": Evaluating Attribution of Negative Feedback as a Function of Virtual Instructor's Gender and Proxemics., , , , and . AAMAS, page 810-818. ACM, (2017)Snap back to reality: Examining the cognitive mechanisms underlying Snapchat., and . Comput. Hum. Behav., (2017)MoEmo Vision Transformer: Integrating Cross-Attention and Movement Vectors in 3D Pose Estimation for HRI Emotion Detection., , , , , , and . IROS, page 9846-9852. (2023)Understanding Human Social Kinematics Using Virtual Agents., , and . CogSci, cognitivesciencesociety.org, (2018)SoloPose: One-Shot Kinematic 3D Human Pose Estimation with Video Data Augmentation., , , , and . CoRR, (2023)Shippers and Kinnies: Re-conceptualizing Parasocial Relationships with Fictional Characters in Contemporary Fandom., , and . FDG, page 32:1-32:12. ACM, (2023)Noncontact Particle Manipulation on Water Surface with Ultrasonic Phased Array System and Microscopic Vision., , , , , , , and . ICRA, page 5459-5465. IEEE, (2023)Virtual prognostication: When virtual alcohol choices predict change in alcohol consumption over 6-months., , , and . Comput. Hum. Behav., (2019)Disaster world., , , , , , , and . Comput. Math. Organ. Theory, 29 (1): 84-117 (March 2023)AcousNet: A Deep Learning Based Approach to Dynamic 3D Holographic Acoustic Field Generation From Phased Transducer Array., , , , and . IEEE Robotics Autom. Lett., 7 (2): 666-673 (2022)