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Using Physically-Based Models and Genetic Algorithms for Functional Composition of Sound Signals, Synchronized to Animated Motion.

, , , , and . ICMC, Michigan Publishing, (1993)

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Genetic programming for articulated figure motion., and . Comput. Animat. Virtual Worlds, 6 (3): 129-142 (1995)GPU-accelerated high-quality hidden surface removal., , , and . Graphics Hardware, page 7-14. Eurographics Association, (2005)An integrated approach to motion and sound., , , , , and . Comput. Animat. Virtual Worlds, 6 (2): 109-123 (1995)Genetic Programming Evolution of Controllers for 3-D Character Animation, and . Genetic Programming 1997: Proceedings of the Second Annual Conference, page 139--146. Stanford University, CA, USA, Morgan Kaufmann, (13-16 July 1997)Integrating Sounds in Virtual Environments., , , and . Presence Teleoperators Virtual Environ., 7 (1): 67-77 (1998)SpLit: interactive light dialing as creative vehicle., and . DigiPro, page 10:1-10:7. ACM, (2019)GPU shading and rendering., , , , , , and . SIGGRAPH Courses, page 1. ACM, (2005)BMRT: A Global Illumination Implementation of the RenderMan Standard., and . J. Graphics, GPU, & Game Tools, 1 (3): 29-47 (1996)Sony Pictures Imageworks Arnold., , , and . ACM Trans. Graph., 37 (3): 29 (2018)An Integrated Virtual Environment System., , , , and . Presence Teleoperators Virtual Environ., 2 (4): 353-360 (1993)