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Game-based assessment: investigating the impact on test anxiety and exam performance.

, and . J. Comput. Assist. Learn., 33 (2): 137-150 (2017)

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Performance evaluation of a dynamic approach for networked servers distributed virtual environments., , and . SpringSim, SCS/ACM, (2009)Panic in the gallery: An online educational game for art history: Design and evaluation of a matching game., and . IISA, page 1-6. IEEE, (2015)A Framework for H-Anim Support in NVEs., , , and . GRAPP, page 286-291. INSTICC Press, (2009)Distributed virtual reality: building a multi-user layer for the EVE Platform., and . J. Netw. Comput. Appl., 27 (2): 91-111 (2004)Agent Supported Serious Game Environment., , , and . IEEE Trans. Learn. Technol., 9 (3): 217-230 (2016)Usability Evaluation of an Adaptive Serious Game Prototype Based on Affective Feedback., , and . Inf., 13 (9): 425 (2022)Game-based assessment: investigating the impact on test anxiety and exam performance., and . J. Comput. Assist. Learn., 33 (2): 137-150 (2017)Virtual University and Gamification to Support Engineering Education.. Int. J. Eng. Pedagog., 10 (2): 4-6 (2020)A Framework for Intelligent Virtual Training Environment: The Steps from Specification to Design., , and . J. Educ. Technol. Soc., (2002)A Configurable Agent to Advance Peers' Productive Dialogue in MOOCs., , , and . CONVERSATIONS, volume 11970 of Lecture Notes in Computer Science, page 245-259. Springer, (2019)