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Planning characters' behaviour in interactive storytelling.

, , and . Comput. Animat. Virtual Worlds, 13 (2): 121-131 (2002)

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Dialogue Generation in Character-based Interactive Storytelling., and . AIIDE, page 21-26. (2005)A Real-Time Blackboard System for Interpreting Agent Messages., , , and . GAME-ON, page 49-. ?, (2000)Using Games Engines to implement Intelligent Virtual Environments., and . GAME-ON, page 71-. ?, (2001)Editorial message: special track on virtual reality, digital media, and computer games., , and . SAC, page 1058-1059. ACM, (2002)Virtual unreality: storytelling in virtual environments.. VRST, page 4-6. ACM, (2003)Exploring the usability of immersive interactive storytelling, , , , and . Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology, page 103-110. New York, NY, USA, ACM, (2010)Qualitative Simulation of an Artificial Life Ecosystem, , , , and . 19th Workshop on Qualitative Reasoning, page 18-20. Graz, Austria, (2005)Qualitative Physics in Virtual Environments, , , and . Proceedings of the 9th international conference on Intelligent User Interfaces, page 54-61. New York, NY, USA, ACM, (2004)Causal Perception in Virtual Reality and its Implications for Presence Factors., , and . Presence Teleoperators Virtual Environ., 16 (6): 623-642 (2007)Narrative Balance Management in an Intelligent Biosafety Training Application for Improving User Performance., , , , and . Int. J. Artif. Intell. Educ., 25 (1): 35-59 (2015)