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, , , , , , , , , and . Artificial and Computational Intelligence in Games, volume 6 of Dagstuhl Follow-Ups, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)

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Learning and Game AI., , , , and . Artificial and Computational Intelligence in Games, volume 6 of Dagstuhl Follow-Ups, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)Generating Side Quests from Building Blocks., , , and . ICIDS, volume 9445 of Lecture Notes in Computer Science, page 235-242. Springer, (2015)Emohawk: Learning Virtual Characters by Doing., and . ICIDS, volume 6432 of Lecture Notes in Computer Science, page 271-274. Springer, (2010)When a Couple Goes Together: Walk along Steering., , , , and . MIG, volume 7060 of Lecture Notes in Computer Science, page 278-289. Springer, (2011)How to Compare Usability of Techniques for the Specification of Virtual Agents' Behavior? An Experimental Pilot Study with Human Subjects., , , and . AEGS, volume 7471 of Lecture Notes in Computer Science, page 38-62. Springer, (2011)Pogamut toolkit (demonstration)., , and . AAMAS, page 1469-1470. IFAAMAS, (2012)Towards Fast Prototyping of IVAs Behavior: Pogamut 2., , , , , , and . IVA, volume 4722 of Lecture Notes in Computer Science, page 362-363. Springer, (2007)Toolkits for Agent Development by Undergraduates and Non-Programmers., , , , , and . SOFSEM (2), page 13-24. Institute of Computer Science AS CR, Prague, (2007)Emohawk: Searching for a "Good" Emergent Narrative., , , , and . ICIDS, volume 5915 of Lecture Notes in Computer Science, page 86-91. Springer, (2009)Towards Automatic Story Clustering for Interactive Narrative Authoring., , and . ICIDS, volume 8230 of Lecture Notes in Computer Science, page 95-106. Springer, (2013)