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Search in Real-Time Video Games.

, , , , , , , , , and . Artificial and Computational Intelligence in Games, volume 6 of Dagstuhl Follow-Ups, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)

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Externally Controllable and Destructible Self-Replicating Loops., and . ECAL, volume 2159 of Lecture Notes in Computer Science, page 282-291. Springer, (2001)Evolution of a local boundary detector for natural images via genetic programming and texture cues., , and . GECCO, page 1887-1888. ACM, (2009)Paul Rendell: Turing machine universality of the Game of Life - Springer International Publishing, Switzerland, XV, 177 (141 b/w illustrations), ISBN: eBook 978-3-319-19842-2, Hardcover 978-3-319-19841-5, Softcover 978-3-319-37044-6.. Genet. Program. Evolvable Mach., 18 (1): 115-117 (2017)Discovering test statistics using genetic programming., , , and . GECCO (Companion), page 29-30. ACM, (2019)Software review: the HeuristicLab framework., and . Genet. Program. Evolvable Mach., 15 (2): 215-218 (2014)Attackar: Attack of the Evolutionary Adversary., , and . CoRR, (2022)Evolving Asynchronous and Scalable Non-uniform Cellular Automata., , and . ICANNGA, page 66-70. Springer, (1997)Evolutionary Games.. Encyclopedia of Machine Learning and Data Mining, Springer, (2017)Evolving artificial neural networks with FINCH., and . GECCO (Companion), page 1719-1720. ACM, (2013)Evolution of an Efficient Search Algorithm for the Mate-In-N Problem in Chess., and . EuroGP, volume 4445 of Lecture Notes in Computer Science, page 78-89. Springer, (2007)