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Другие публикации лиц с тем же именем

Ice-Bound: A novel of reconfiguration., , , и . FDG, Society for the Advancement of the Science of Digital Games, (2014)Agency Reconsidered., , , и . DiGRA Conference, Digital Games Research Association, (2009)GameNet and GameSage: Videogame Discovery as Design Insight., , , , , и . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad., , и . AIIDE, стр. 58-64. AAAI Press, (2015)Playing with the Strings: Designing Puppitor as an Acting Interface for Digital Games., , , и . AIIDE, стр. 250-257. AAAI Press, (2022)RoleModelVis: A Visualization of Logical Story Models., , , , , и . AIIDE, The AAAI Press, (2012)Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town., , и . AIIDE, стр. 204-210. AAAI Press, (2016)Comme il Faut: A System for Authoring Playable Social Models., , , , и . AIIDE, The AAAI Press, (2011)Prom Week., , , , , и . AIIDE, AAAI, (2013)Expressionist: An Authoring Tool for In-Game Text Generation., , , и . ICIDS, том 10045 из Lecture Notes in Computer Science, стр. 221-233. (2016)