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Playing with the Strings: Designing Puppitor as an Acting Interface for Digital Games.

, , , and . AIIDE, page 250-257. AAAI Press, (2022)

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A Model for Analyzing Diegesis in Digital Narrative Games., , and . ICIDS, volume 11869 of Lecture Notes in Computer Science, page 8-21. Springer, (2019)Myth, Diegesis and Storytelling in Perennial Games., and . ICIDS, volume 13762 of Lecture Notes in Computer Science, page 634-650. Springer, (2022)Player interaction in narrative games: structure and narrative progression mechanics., , and . FDG, page 23:1-23:9. ACM, (2019)An Active Analysis and Crowd Sourced Approach to Social Training., , , , and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 156-167. (2016)What Is a Game Mechanic?, , and . ICEC, volume 13056 of Lecture Notes in Computer Science, page 336-347. Springer, (2021)Getting to the Point: Resolving Ambiguity in Intelligent Narrative Technologies., and . INT/WICED@AIIDE, volume 2321 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)Expressive Response Curves: Testing Expressive Game Feel with A., and . AIIDE, page 284-294. AAAI Press, (2023)Going forward by going back: re-defining rewind mechanics in narrative games., , and . FDG, page 32:1-32:6. ACM, (2018)Where to Sit? The Study and Implementation of Seat Selection in Public Places., , , and . IVA, volume 6895 of Lecture Notes in Computer Science, page 48-54. Springer, (2011)Änything a Guardian Does Is Canonical": Player Understanding of Canon in Destiny., and . Proc. ACM Hum. Comput. Interact., 7 (CHI): 237-263 (2023)