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Training and Predicting Visual Error for Real-Time Applications., , , , and . Proc. ACM Comput. Graph. Interact. Tech., 5 (1): 11:1-11:17 (2022)View-Dependent Impostors for Architectural Shape Grammars., , , and . PG (Short Papers, Posters, and Work-in-Progress Papers), page 63-64. Eurographics Association, (2021)QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction., , , , , and . ACM Trans. Graph., 41 (6): 233:1-233:13 (2022)CUDA and Applications to Task-based Programming., , , and . Eurographics (Tutorials), Eurographics Association, (2022)Fast Multi-View Rendering for Real-Time Applications., , , , and . EGPGV@Eurographics/EuroVis, page 13-23. Eurographics Association, (2020)On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing., , , , , and . Proc. ACM Comput. Graph. Interact. Tech., 1 (2): 28:1-28:17 (2018)A high-performance software graphics pipeline architecture for the GPU., , , and . ACM Trans. Graph., 37 (4): 140 (2018)Conservative Meshlet Bounds for Robust Culling of Skinned Meshes., , , and . Comput. Graph. Forum, 40 (7): 57-69 (2021)Gaussian Mixture Convolution Networks., , , , and . ICLR, OpenReview.net, (2022)A scalable queue for work distribution on GPUs., , , , and . PPoPP, page 401-402. ACM, (2018)