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BESIDE: Immersive System to Enhance Learning Within a Museum.

, , , , , , , , , , , , and . CRIWG, volume 9334 of Lecture Notes in Computer Science, page 181-189. Springer, (2015)

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Development and Evaluation of a Digital Vegetation Interaction Game for Children., , , , , and . ICEC, volume 5709 of Lecture Notes in Computer Science, page 288-289. Springer, (2009)Human SUGOROKU: full-body interaction system for students to learn vegetation succession., , , , , , , , , and . IDC, page 364-367. ACM, (2013)Human SUGOROKU: learning support system of vegetation succession with full-body interaction interface., , , , , , , , , and . CHI Extended Abstracts, page 2227-2232. ACM, (2014)KIKIWAKE: sound source separation system for children-computer interaction., , , , , , , , , and . CHI Extended Abstracts, page 757-762. ACM, (2013)Children's Evaluations of a System Supporting Observation of Anatomies and Behaviors of Animals in Zoos., , , , , , and . CHI PLAY (Companion), page 201-206. ACM, (2017)KIKIMIMI - Voice Separation System for Automating Post Evaluation of Learning Support System., , , , , , , , , and . CSEDU (2), page 301-306. SciTePress, (2015)SATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management., , , , , , , , , and 1 other author(s). CSEDU (1), page 481-486. SciTePress, (2017)Design experiments for integrating a CSCL technology into Japanese elementary science education., , , , , , and . CSCL, page 613-614. International Society of the Learning Sciences, (2002)Fostering students' participation in face-to-face interactions and deepening their understanding by integrating personal and shared spaces., , , , , , , , and . CSCL, page 795-797. International Society of the Learning Sciences / ACM DL, (2007)Preliminary Evaluation of a System for Helping Children Observe the Anatomies and Behaviors of Animals in a Zoo., , , , , , and . CSEDU (2), page 305-310. SciTePress, (2017)