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Open Virtual Reality Project to Improve Students' Skills.

, , , and . ICALT, page 6-10. IEEE Computer Society, (2018)

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Riding the S-curve. online education in quarantine times., , , and . ICALT, page 25-29. IEEE, (2021)Smartness of Learning Ecosystems and its bottom-up emergence in six European Campuses., , , , , and . IxD&A, (2015)Using Web 2.0 Technologies in Academic Education for Students in Engineering., and . ICALT, page 582-584. IEEE Computer Society, (2011)New Learning and New Teaching in Higher Education. Formal vs. Informal Learning., , and . SOFA (2), volume 634 of Advances in Intelligent Systems and Computing, page 218-224. Springer, (2016)Using a MOOC to Train Teachers to Design and Deliver MOOCs., , , , , , , , , and 2 other author(s). ICWL, volume 13869 of Lecture Notes in Computer Science, page 202-213. Springer, (2022)Students as Open Educational Resources Co-Creators in the TalkTech Project., and . LWMOOCS, page 1-6. IEEE, (2023)Blending MOOCs into Higher Education Courses-A Case Study., and . LWMOOCS, page 134-136. IEEE, (2018)Inter-University Co-operation by Using ViCaDiS Virtual Campus., and . ICALT, page 394-396. IEEE Computer Society, (2010)DigiCulture-an open education environment for digital skills., , , , and . ICALT, page 24-26. IEEE, (2020)Open Virtual Reality Project to Improve Students' Skills., , , and . ICALT, page 6-10. IEEE Computer Society, (2018)